Tag: cards

  • Tarot: A Modern Guide

    Tarot: A Modern Guide

    Jon Izzard takes the journeyman or woman, on a fresh new voyage into the age old art of Tarot, from both an informative perspective, as well as a twelve month course in learning the secrets, mysteries and wisdom to be found when the tarot is used to enhance, explore and discover your relationship both with yourself and the Universe.

    Set out clearly and in comfortable language, Tarot: A Modern Guide is excellent for a beginner or simply anyone who is curious about Tarot, hat it really means and how it is used.  The Tarot Deck of 78 cards is explained clearly, the bright colourful images taken from the traditional Marseilles pack, first published in Marseilles, France, in the early-sixteenth-century.

    Over the many centuries the tarot has come to have a wide range of connotations; some good but with many steeped in mystery, the occult and arcane. In the first section of the book, each of the cards and their suits are explained well with their meaning, keywords, Sample Interpretations and their use ‘as a blockage card’, which is considered by many practitioners as controversial.

    As this is a course in tarot, it is essential to be able to remember the various components of each of the cards before moving onto Tarot Wisdom, where exploring the previous learning is encouraged. But, it is also recommended to proceed with caution and follow the guidelines until confidence is established, as tarot does have a very deep aspect to it, which needs to be understood clearly.

    Part Three is in essence the workbook for the months of the year. Izzard suggests that it is best to follow the order set down, but if you find it is getting a bit too stressful, take a break but make sure to resume at the correct time in the cycle.

    Tarot: A Modern Guide is a comprehensive, easy to understand presentation of the age old art, or in some countries game, of tarot which even if you are not considering doing the workshop/course, makes very interesting reading.

  • Shit Happens

    Shit Happens

    This latest release onto the Australian market from Crown and Andrews is definitely for the young or young at heart, more like the 18 to 25/30 age range, and best played with more than six players. The object of the game is to consider where a certain situation would rate on a Misery scale, should it happen to you.

    A few bevies would not go amiss either, as it is definitely a party game with a lot of laughs and some interesting graphics on the cards.  As it has been created in America, by a panel of highly qualified professionals, some of whom wish to remain anonymous, the American scale of what is considered as Misery is somewhat different to the Australian scale or perhaps even British scale of Misery in relation to some of the subject matter to be rated.

    Simple but effective instructions are easily translated and after the second round, the ease of the game becomes apparent, but holds the interest as it is entertaining to relate to where stepping on a Lego block fits on a scale of 1-100, when compared to loosing your left arm or dropping your phone in the toilet or worse. Is there anything worse!

    After some discussion the friends who volunteered to trial this game, decided it was created from the Likelihood and Consequences scale of probabilities, with a very intriguing mind creating the graphics featured on the cards, which were considered hilarious in a good many of the 300 cards which make up the game.

    Overall and after some discussion, the consensus was that it is a great way to spend a wet afternoon or evening or even a hot summer’s day with friends, but would have a short lifespan in terms of being around for years and years and years.

    So if you want to know all about Shit Happening, and you are definitely over 18 years old, this game is for you.